By Gail Huitt, Reading
Amity Middle School
This game was created to be part of a
"Hunger Games Party".
Directions: Gather or make the
items listed for the Cornucopia. Place them in the center of a large
room. Divide the students into two teams, one team on each end of the
room. At the word "GO!" one student from each team runs up and grabs any
one item they choose from the cornucopia. They run back to slap the hand
of another teammate, who runs to the cornucopia to grab another item. This
continues until all items are claimed. Then, as a teacher reads the
following scenarios, if a team has the specifically mentioned item that will
help them survive, they hold it in the air to claim the points indicated in the
script. The team with the most points wins!
hammer knife bread bow and
arrow shoes blanket flashlight
anti-venom shield sword rope
crackers matches beef strips
water container wire for traps
slingshot sleeping bag
book about edible plants a blue tarp
fire starters, band-aids a
Day 1 in the Arena:
You have been told to get water, but you
didn’t fight your way into the cornucopia to get it. Luckily, you found a
stream. Five points (each) for having a bottle of water and/or container to
carry water it in.
You had no idea the nights here
would be so cold. Five points if you have a blanket, sleeping bag,
sheet or tarp.
Day 2 in the Arena.
You didn't eat yesterday and now you are
starving. Five points for having a book about edible plants, and 5 points
for wire, because you can set a trap. Also five points for having a bow
and arrow, hammer, slingshot, knife or sword.
You have caught a rabbit stuck in the
bushes, but you will not eat it raw. Five points for matches, or a fire
starter, and five points for having a knife or sword to cut up the
You kick dirt on top of the fire when you
are done cooking, but the smoke alerts the Career Pack, and now they are chasing
you through the forest. Five points for having water, because you can make mud
to camouflage yourself as you hide in the bushes.
Unfortunately, the bushes have thorns,
and you find yourself bleeding all over. Five points for Band-aids and/or
medicine for your wounds.
It seems as if your pursuers will never
leave, and they are so close you can hear everything they say. Suddenly,
all of them leave except one. If you just had a weapon, you could hit him
easily. Five points for a hammer, slingshot, bow and arrow or sword.
You hit him dead on.
You decide to run before the group comes
back and finds a lifeless body. You head out into a desert area, where
rocks are as sharp as broken glass. Ten points for having a pair of shoes
because you can run faster. Suddenly, a rattlesnake slithers out in front
of you, and you can't stop running in time. You step squarely on it, and
it turns and bites you… hard. Fifteen points for anti-venom, which you
apply immediately. You know you have to get somewhere safe immediately, so
you crawl into a shallow cave to wait while you hope the anti-venom works.
Ten points for a sleeping bag or blanket to roll yourself up in, to prevent
Apparently you have been unconscious for
quite a while, but when you wake up you feel better; just unbelievably hungry.
You are not strong enough to walk on your own and certainly you can't
hunt. But you need food fast. Five points (each) for having bread,
crackers, beef strips, or a book about edible plants, because you aren't sure if
the berries you collected earlier are safe to eat or not.
Day 3 in the Arena:
You fashion a crutch for yourself out of
a tree limb with your tools. You're glad you still have your knife or
sword (five points for either) to cut the extra branches off. Your foot is
too swollen for your shoe, but you tear up the sheet (five points) and tie the
strips over your foot to protect it as you move to a better
However, you are not the only one to
choose this cave! You are shocked to discover there is a family of wolves
here also, and the mother wolf is going to fiercely protect her pups. You
grab your shield to fend off her attacks (five points) then grab your hammer,
sword or knife (ten points for any of those). You are fast with a weapon,
and the wolf is now lying, bleeding, at your feet. Quickly, you use your
knife or sword (five points each) to cut the meat into strips. You use
your fire starter or matches (ten points each) to build a fire out of the nearby
brush, and you roast the meat to save for later. However, you know the
smell of meat will attract more animals. You wrap the meat in a sheet
(five points) and suspend it from a tree with part of your rope (five points) to
keep it protected from carnivores.
Your water bottle is dry so you must set
off again in search of water. Your foot is not so swollen now, so you put
on your shoes (5 points) to head back outside in search of water. As you
go, the desert gives way to rolling hills and thorny brush. You are so
glad you have shoes (5 points again!). Suddenly, you hear geese overhead,
and you draw your bow and arrow (5 points) to try to shoot one down. An
excellent shot, you have just added some food and juicy meat to your
supply. You take the other part of your rope (5 points) and tie the goose
to your waist so you can eat it later.
Higher up you go into the hills, and the
weather gets colder. You reach for your blanket ( 5 points) to put around
your shoulders. It starts to rain. You use your shield to gather
rainwater (5 points), then pour it into your empty container (5 points) while
keeping your body dry by using the tarp (5 points) as a
You hear the sound of the Career pack
again, and you know you have to hide, quick! But in climbing a tree, you
scrape skin off your knees so you are bleeding heavily. Five points for
medicine that will prevent an infection, and/or for band-aids that will keep the
wound clean. Unfortunately, your blue tarp gives you away. (Deduct
15 points!) The group of vicious players has spotted you in the tree, but you
are quicker than they are. You throw down your hammer (5 points) to knock
one of them out. Your slingshot is no use, because you have no rocks, but your
bow and arrow is a great weapon. You have only three arrows, but they all
hit their mark and now you are safe. ( 15 points.)
As night falls, you return to your
cave. Your flashlight (5 points) helps you see that there are no animals
in there anymore. You make a fire with your fire-starter or matches (five
points for either) for warmth and cooking, and you roast the goose you shot
earlier. After your supper, you add the meat to your sheet-bag (5 points),
and go to sleep thankful that your goose has been cooked.